SOFTWARE ENGINEER

"Timelapse was a very large game to work on. Each of the worlds has hundreds of images to render. We have developed our own tools. For example, I can type in frame numbers and use this to see if all the frames match seamlessly and look right. Since we are dealing with 2D images, bringing them together into a 3D world, we had to make these tools. Puzzles are an integral part of the game, without them it would be just a slideshow.  We use a lot of authoring tools like Director.
"My job is to ensure that the puzzles look and play correctly. A large number of parameters must be taken into account. The weight of an object and the climate are just two of the factors I must account for. We use a lot of trajectory equations."